Martin is a factory worker, trying to make ends meet while surviving the overbearing exposure to radiation and other hazards of the workplace. This project was done as an assignment for the course Texturing for Film with Chris Nichols released by CG Masters Academy. I received the high resolution head and clothes from supplied by the course. From there I sculpted the high frequency pore and ultra fine wrinkles to use in the displacement. I then took the project into Mari to paint the textures, and used Arnold in Maya for the final render. I hope to add some work in progress shots along side the final render.